FAQ
Is Ase2UE a runtime importer?
Section titled “Is Ase2UE a runtime importer?”No. Ase2UE is an editor plugin. It creates and updates Unreal assets inside the editor.
Does Ase2UE require Paper2D?
Section titled “Does Ase2UE require Paper2D?”Yes. Ase2UE generates Paper2D assets such as PaperSprites and PaperFlipbooks.
Does Ase2UE require Aseprite?
Section titled “Does Ase2UE require Aseprite?”Yes. Ase2UE uses the local Aseprite command-line exporter.
The Aseprite executable was not found. What do I do?
Section titled “The Aseprite executable was not found. What do I do?”Open:
Project Settings → Plugins → Ase2UESet Aseprite Executable Path to your local Aseprite.exe.
The file picker does not show my .aseprite file.
Section titled “The file picker does not show my .aseprite file.”Switch the file picker to all files or paste the full path into the field.
My sockets do not appear.
Section titled “My sockets do not appear.”Check:
- Import Marker Layers is enabled.
- The marker layer name starts with
SOCKET,HIT, orHURT. - The marker pixel is visible.
- The marker pixel is not transparent.
- The marker exists on the correct frame.
- The marker is 1x1 for point-style sockets.
- Grid mode is used for exact canvas placement.
My socket position looks offset.
Section titled “My socket position looks offset.”PaperSprite sockets are stored relative to the sprite pivot.
If your Aseprite pixel is 29, 40 on an 80x80 sprite with a centered pivot, the socket transform will not also be 29, 40. It will be offset from the pivot.
Flipbooks were not created.
Section titled “Flipbooks were not created.”Check:
- Create Flipbooks From Tags is enabled.
- Your Aseprite file has frame tags.
- The tags have clear names such as
Idle,Run, orAttack.
Marker pixels appear in the generated texture.
Section titled “Marker pixels appear in the generated texture.”Marker layers should be named with supported prefixes:
SOCKET_HandHIT_WeaponTipHURT_BodySave the Aseprite file and reimport.
What should I include in a support request?
Section titled “What should I include in a support request?”Include:
- Unreal Engine version
- Aseprite version
- Ase2UE version
- Grid or Auto extraction mode
- Grid cell size if using Grid
- Screenshot of Ase2 Source settings
- Screenshot of Aseprite layers/tags
- Import report text if there was a warning or error