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FAQ

No. Ase2UE is an editor plugin. It creates and updates Unreal assets inside the editor.

Yes. Ase2UE generates Paper2D assets such as PaperSprites and PaperFlipbooks.

Yes. Ase2UE uses the local Aseprite command-line exporter.

The Aseprite executable was not found. What do I do?

Section titled “The Aseprite executable was not found. What do I do?”

Open:

Project Settings → Plugins → Ase2UE

Set Aseprite Executable Path to your local Aseprite.exe.

The file picker does not show my .aseprite file.

Section titled “The file picker does not show my .aseprite file.”

Switch the file picker to all files or paste the full path into the field.

Check:

  • Import Marker Layers is enabled.
  • The marker layer name starts with SOCKET, HIT, or HURT.
  • The marker pixel is visible.
  • The marker pixel is not transparent.
  • The marker exists on the correct frame.
  • The marker is 1x1 for point-style sockets.
  • Grid mode is used for exact canvas placement.

PaperSprite sockets are stored relative to the sprite pivot.

If your Aseprite pixel is 29, 40 on an 80x80 sprite with a centered pivot, the socket transform will not also be 29, 40. It will be offset from the pivot.

Check:

  • Create Flipbooks From Tags is enabled.
  • Your Aseprite file has frame tags.
  • The tags have clear names such as Idle, Run, or Attack.

Marker pixels appear in the generated texture.

Section titled “Marker pixels appear in the generated texture.”

Marker layers should be named with supported prefixes:

SOCKET_Hand
HIT_WeaponTip
HURT_Body

Save the Aseprite file and reimport.

What should I include in a support request?

Section titled “What should I include in a support request?”

Include:

  • Unreal Engine version
  • Aseprite version
  • Ase2UE version
  • Grid or Auto extraction mode
  • Grid cell size if using Grid
  • Screenshot of Ase2 Source settings
  • Screenshot of Aseprite layers/tags
  • Import report text if there was a warning or error