Getting Started
Ase2UE is an Unreal Engine editor plugin for bringing Aseprite art into Paper2D projects.
It creates generated assets in the editor. It is not a runtime importer.
Requirements
Section titled “Requirements”- Unreal Engine 5 project
- Paper2D enabled
- Aseprite installed locally
- A saved
.aseor.asepritefile
Enable The Plugin
Section titled “Enable The Plugin”- Open your Unreal project.
- Open Edit → Plugins.
- Enable Paper2D.
- Enable Ase2UE.
- Restart Unreal if prompted.
Set The Aseprite Path
Section titled “Set The Aseprite Path”Open:
Project Settings → Plugins → Ase2UESet Aseprite Executable Path if Ase2UE does not find Aseprite automatically.
Common Windows paths:
C:/Program Files/Aseprite/Aseprite.exeC:/Program Files (x86)/Steam/steamapps/common/Aseprite/Aseprite.exeImport Your First File
Section titled “Import Your First File”- In the Content Browser, create an Ase2 Source asset.
- Open the Ase2 Source asset.
- Set Aseprite File to your
.aseor.asepritefile. - Set Import Destination to a folder under
/Game. - Choose Grid or Auto from Aseprite JSON.
- Click Import Now.
What Gets Created
Section titled “What Gets Created”For a source file named Player.aseprite, Ase2UE creates a folder like this:
/Game/YourFolder/Player/ Textures/T_Player_Sheet Sprites/SP_Player_0000 Flipbooks/FB_Player_IdleThe exact assets depend on your source file, tags, and settings.
Normal Reimport Workflow
Section titled “Normal Reimport Workflow”- Edit your file in Aseprite.
- Save the file.
- Return to Unreal.
- Click Import Now again.
Ase2UE updates the same generated assets in place.