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Getting Started

Ase2UE is an Unreal Engine editor plugin for bringing Aseprite art into Paper2D projects.

It creates generated assets in the editor. It is not a runtime importer.

  • Unreal Engine 5 project
  • Paper2D enabled
  • Aseprite installed locally
  • A saved .ase or .aseprite file
  1. Open your Unreal project.
  2. Open Edit → Plugins.
  3. Enable Paper2D.
  4. Enable Ase2UE.
  5. Restart Unreal if prompted.

Open:

Project Settings → Plugins → Ase2UE

Set Aseprite Executable Path if Ase2UE does not find Aseprite automatically.

Common Windows paths:

C:/Program Files/Aseprite/Aseprite.exe
C:/Program Files (x86)/Steam/steamapps/common/Aseprite/Aseprite.exe
  1. In the Content Browser, create an Ase2 Source asset.
  2. Open the Ase2 Source asset.
  3. Set Aseprite File to your .ase or .aseprite file.
  4. Set Import Destination to a folder under /Game.
  5. Choose Grid or Auto from Aseprite JSON.
  6. Click Import Now.

For a source file named Player.aseprite, Ase2UE creates a folder like this:

/Game/YourFolder/Player/
Textures/T_Player_Sheet
Sprites/SP_Player_0000
Flipbooks/FB_Player_Idle

The exact assets depend on your source file, tags, and settings.

  1. Edit your file in Aseprite.
  2. Save the file.
  3. Return to Unreal.
  4. Click Import Now again.

Ase2UE updates the same generated assets in place.