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DayNight2D Blueprint API

  • GetCurrentMinute
  • GetCurrentHour
  • GetCurrentDay
  • GetCurrentWeekday
  • GetCurrentMonth
  • GetCurrentSeason
  • GetCurrentYear
  • GetCurrentDayPhase
  • GetTotalMinutesPassed
  • GetTotalHoursPassed
  • GetTotalDaysPassed
  • GetFormattedTime
  • GetFormattedDate
  • GetFormattedDateTime
  • IsDaytime
  • IsNighttime
  • IsMorning
  • IsEvening
  • IsWeekend
  • IsWeekday
  • IsSeason
  • IsDayOfWeek
  • IsBetweenHours
  • IsBetweenDateTimes
  • HasDaysPassed
  • PauseTime
  • ResumeTime
  • SetTimeSpeed
  • SetCurrentTime
  • SetCurrentDate
  • AdvanceMinutes
  • AdvanceHours
  • AdvanceDays
  • SkipToNextMorning
  • SkipToHour
  • OnMinuteChanged
  • OnHourChanged
  • OnDayStarted
  • OnDayEnded
  • OnWeekChanged
  • OnMonthChanged
  • OnSeasonChanged
  • OnYearChanged
  • OnDayPhaseChanged
  • OnSpecificTimeReached
  • OnDateReached
  • OnTimeSpeedChanged
  • OnTimePaused
  • OnTimeResumed
  • DayNight.SetTime
  • DayNight.SetDate
  • DayNight.AdvanceMinutes
  • DayNight.AdvanceDays
  • DayNight.SetSpeed
  • DayNight.SetSeason
  • DayNight.Pause
  • DayNight.Resume
  • DayNight.PrintSchedules
  • DayNight.PrintRoutines