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TileForge2D Documentation

TileForge2D is a professional 2D world-building plugin for Unreal Engine.

The guiding principle is:

Tiled-style editing, Unreal-native runtime.

TileForge2D is not meant to be only a visual tile painter. The goal is a game-ready map workflow with tileset editing, map assets, paint layers, collision generation, sprite sorting support, Tile Actors, destructible runtime tiles, and Blueprint gameplay hooks.

  • Custom TileForge Tileset and TileForge Map assets.
  • Custom tileset and map editors.
  • Layer-based map painting.
  • Tile metadata, collision presets, destructible settings, tags, and custom properties.
  • Runtime ATileForgeMapActor.
  • Blueprint helpers for grid, world, tile, destruction, interaction, and validation workflows.
  • Projection-mode architecture for top-down and isometric maps.
  • Tile Actor placement foundation for interactive doors, chests, pots, signs, pickups, and other grid-bound gameplay.