TileForge2D Quick Start
Create Assets
Section titled “Create Assets”- In Unreal’s Content Browser, create a
TileForge Tileset. - Open it, assign a source texture, set tile size, then sync tile metadata.
- Create a
TileForge Map. - Add the tileset to the map asset’s
Tilesetsarray. - Open the map asset and select a tile from the tileset palette.
- Paint on the active layer.
Place In A Level
Section titled “Place In A Level”- Add a
TileForgeMapActorto the level. - Assign the
TileForge Mapasset. - Use
Rebuild Mapafter changes if needed.
Blueprint Basics
Section titled “Blueprint Basics”Use the map actor helpers to:
- Convert world position to grid position.
- Convert grid position to world position.
- Get the tile under a player.
- Destroy or replace a tile at a grid cell.
- Fire tile interaction events from your own player, tool, weapon, or inventory logic.
First Things To Test
Section titled “First Things To Test”- Zoom and pan in the tileset editor.
- Select one or more tiles and edit metadata.
- Paint, erase, fill, and pick tiles in the map editor.
- Lock a layer and confirm painting is blocked.
- Spawn a map actor and confirm the assigned map appears.