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TileForge2D Quick Start

  1. In Unreal’s Content Browser, create a TileForge Tileset.
  2. Open it, assign a source texture, set tile size, then sync tile metadata.
  3. Create a TileForge Map.
  4. Add the tileset to the map asset’s Tilesets array.
  5. Open the map asset and select a tile from the tileset palette.
  6. Paint on the active layer.
  1. Add a TileForgeMapActor to the level.
  2. Assign the TileForge Map asset.
  3. Use Rebuild Map after changes if needed.

Use the map actor helpers to:

  • Convert world position to grid position.
  • Convert grid position to world position.
  • Get the tile under a player.
  • Destroy or replace a tile at a grid cell.
  • Fire tile interaction events from your own player, tool, weapon, or inventory logic.
  • Zoom and pan in the tileset editor.
  • Select one or more tiles and edit metadata.
  • Paint, erase, fill, and pick tiles in the map editor.
  • Lock a layer and confirm painting is blocked.
  • Spawn a map actor and confirm the assigned map appears.