Construction Zone
QA before polish.
This page is intentionally visible while TileForge2D is in active testing. Items move from unchecked to verified only after real editor, runtime, packaged, multiplayer, or fresh-project tests.
Under construction QA
A release-readiness tracker for TileForge2D while the editor, runtime, procedural systems, sample content, documentation, and marketplace prep are being hardened.
Construction Zone
This page is intentionally visible while TileForge2D is in active testing. Items move from unchecked to verified only after real editor, runtime, packaged, multiplayer, or fresh-project tests.
Procedural quick test
This is the current MVP workflow. Biome paint UI comes later, so Default Weight is the fastest first test.
In the Content Browser, create a Data Asset and choose TileForgeBiomeSetAsset. Name it something like DA_TF_Biomes_Test.
Open the Biome Set. Add one Biomes entry. Set Biome Id to Meadow, Display Name to Meadow, and Default Weight to 1.0. Default Weight 1.0 means the whole map can generate without hand-painted biome cells yet.
Add one Scatter Rule Sets entry. Set Rule Set Id to MeadowScatter. Add one Rule. Set Rule Id to GrassScatter, Biome Id to Meadow, and Density to 0.25.
Inside the rule, add one Entries item. Set Output Type to Tile. In Tile, choose your TileForge Tileset and a visible Tile Index. Keep Weight at 1, Min Biome Weight at 0.1, and Spawn Chance at 1.0.
Open the TileForge Map asset. In Procedural > Generation, set Biome Set to your Biome Set asset. Leave Weight Layer Name as BiomeWeights. Set Replace Existing Tiles off for the first test.
Open the TileForge Map editor, select the layer you want to paint into, and click Generate in the top toolbar. The button uses a fresh seed and paints tile scatter onto the active layer.
Click Clear Generated to remove the last generated placements. Change Density or click Generate again for a new seed. Turn Replace Existing Tiles on only when you intentionally want generation to overwrite painted tiles.
Current limitation
The first Generate button supports Tile scatter entries. Actor, TileActor, ObjectMarker, collision-aware scatter, biome brushes, and dungeon baking are still planned follow-up passes.
Production readiness
Grouped from the current TileForge2D production checklist.