Arête Plugins

Tiled-style editing, Unreal-native runtime

TileForge2D

TileForge2D is a professional 2D world-building plugin for Unreal Engine. It is being built around tilesets, map assets, layer painting, collision, Tile Actors, destructibles, projection modes, and Blueprint gameplay hooks.

tileforge2d world builder
Tileset asset
  -> Map asset
  -> Paint layers
  -> Generate map actor
  -> Layer collision
  -> Destroy tile
  -> Tile Actor hooks

Game-ready maps

More than visual tile painting.

TileForge2D owns its own map data model and runtime actor. Paper2D can be supported, but it is not the core tile map system.

Editor-first workflow

Create tilesets, maps, layers, collision data, and object markers directly inside Unreal.

Tile Actors

Use grid placement for doors, chests, signs, pots, switches, pickups, and destructibles while Blueprint owns gameplay logic.

Projection modes

Keep gameplay grid-based while top-down and isometric modes handle world placement, editor picking, and sorting.

Docs

Start with the current foundation.

Quick Start

Create your first tileset, map, layers, and map actor.

Open guide

Tile Actors & Smart Tiles

Plan modular actor-driven interactions for chests, doors, destructibles, and placement systems.

Open guide