Tileset asset
-> Map asset
-> Paint layers
-> Generate map actor
-> Layer collision
-> Destroy tile
-> Tile Actor hooks Tiled-style editing, Unreal-native runtime
TileForge2D
TileForge2D is a professional 2D world-building plugin for Unreal Engine. It is being built around tilesets, map assets, layer painting, collision, Tile Actors, destructibles, projection modes, and Blueprint gameplay hooks.
Game-ready maps
More than visual tile painting.
TileForge2D owns its own map data model and runtime actor. Paper2D can be supported, but it is not the core tile map system.
Editor-first workflow
Create tilesets, maps, layers, collision data, and object markers directly inside Unreal.
Tile Actors
Use grid placement for doors, chests, signs, pots, switches, pickups, and destructibles while Blueprint owns gameplay logic.
Projection modes
Keep gameplay grid-based while top-down and isometric modes handle world placement, editor picking, and sorting.
Docs
Start with the current foundation.
Quick Start
Create your first tileset, map, layers, and map actor.
Tile Actors & Smart Tiles
Plan modular actor-driven interactions for chests, doors, destructibles, and placement systems.