Arête Plugins

Setup guide

FlipbookWidget How To

Install the plugin, add the widget to UMG, and control your first animated UI element.

quick_startUE 5.5 / 5.8
Enable Paper2D
Enable Arete Flipbook Widgets
Open a Widget Blueprint
Add Arete Flipbook Widget
Assign a PaperFlipbook
Compile and Play

01

Install the plugin.

  1. Close Unreal Editor.
  2. Copy AreteFlipbookWidgets into your project's Plugins directory.
  3. Open the project and compile the source plugin if Unreal prompts you.
  4. Open Edit → Plugins and enable Arete Flipbook Widgets.
  5. Confirm the built-in Paper2D plugin is enabled, then restart the editor.

02

Add the Flipbook widget.

  1. Open or create a Widget Blueprint.
  2. Search the UMG Palette for Arete Flipbook Widget under the Arete category.
  3. Drag it into the widget hierarchy.
  4. Assign a PaperFlipbook in the Arete Flipbook Details category.
  5. Give the widget non-zero layout space and compile the Widget Blueprint.

03

Choose playback behavior.

Play Once

Plays to the appropriate end and fires OnPlaybackFinished.

Loop

Wraps continuously and fires OnLoopCompleted after each cycle.

Ping Pong

Alternates direction and completes a loop after a round trip.

Manual

Disables automatic advancement for frame-driven or position-driven UI.

04

Choose a sizing mode.

  • Original Size: uses the current PaperSprite's pixel dimensions.
  • Fit: keeps the entire frame visible.
  • Fill: fills the available area and can crop one axis.
  • Stretch: fills the area without preserving aspect ratio.
  • Custom: draws at Desired Size, centered in the allotted space.

05

Control it from Blueprint.

Mark the widget as a variable, drag its reference into the graph, and call functions such as Set Flipbook, Play, Restart, Set Tint, or Set Color Variation by Index.

Review the complete Blueprint API