PaperFlipbook asset
-> Arete Flipbook Widget
-> Play / Pause / Restart
-> Fit / Fill / Stretch
-> Tint / Color Variations
-> Blueprint Events Paper2D animation for UMG
Arete Flipbook Widgets
A lightweight Unreal Engine C++ plugin for rendering and controlling standard Paper2D Flipbooks directly inside UMG.
flipbook_widget runtime + editor
Why use it?
Animated UI without frame-swapping hacks.
Assign a normal PaperFlipbook, choose a playback mode, and control it from Blueprint.
Native Flipbook Playback
Play Once, Loop, Ping Pong, Reverse, and Manual modes with real PaperFlipbook frame-run timing.
UMG-Friendly Sizing
Use Original Size, Fit, Fill, Stretch, or Custom sizing with optional aspect-ratio preservation.
Blueprint Control
Control playback, frames, position, tint, opacity, and color variations and respond to events.
Use cases
One widget, many animated interfaces.
- Inventory icons
- Spell and ability icons
- Dialogue portraits
- Status effects
- Loading indicators
- Menu cursors
- Animated buttons
- HUD elements
- Pixel-art UI
Documentation
FlipbookWidget guides.
How To
Install the plugin and build your first animated UMG widget.
Blueprint API
Review every callable function and assignable playback event.
Troubleshooting
Resolve palette, rendering, sizing, color, and playback issues.